extractSkeleton
Extract the corner points (skeleton) from a path, stripping curves to reveal the underlying polygon.
extractSkeleton(svgPath: string): { x: number, y: number }[]
svgPath — SVG path d-attribute string.
Returns — An array of { x, y } point objects representing the corner vertices.
// Get corner points from a rounded rectangle
const corners = pathRite.extractSkeleton(roundedRectPath);
// corners === [{ x: 0, y: 0 }, { x: 100, y: 0 }, ...]